Wolf Character Progress 2

I continue to sculpt until I am happy with a basic silhouette. I don’t bother with details or anything, just enough that I can easily retopologise.

If I want to add more detail, such as in the nose, I will take my new retopologised model back into zbrush and subdivide from there. But anyway…

Once I’m done with the basic sculpt I export it as an obj to Maya. From there, I can make my model live and use Quad Draw to redraw my mesh. I need to keep in mind that my loops need to have even numbers so … Read the rest

Wolf Character Progress

I’m going to spend the next week or so working on this wolf character. What I plan to do with it is:

  • Make the base model in ZBrush, retopologise in Maya
  • Rig the wolf character
  • Apply XGen for fur
  • Give the character an idle animation
  • Give in nCloth clothes (maybe a cloak? something to not hide the fur too much)
  • Render

So to start I’ve concepted my character, and dropped the references in zbrush. I use zspheres to block out the shape, make it an adaptive mesh, and then start sculpting on it until I get the body right. It … Read the rest

Week 2

It was a busy week for me, I wanted to learn some new things. I have been itching to learn how to use MARI, and now that I have a decent computer, I can! I also installed Maya 2017 and learned to UV in Maya as opposed to using Headus. I downloaded the Maya bonus tools which are amazing for UV mapping!

Then I took my UVed model into MARI. I really like MARI because it feels like Photoshop. I also like how you can export each layer individually to touch them up.

I didn’t like how my model was … Read the rest

Week 1

Starting to model a character for animation. I want to get back into rigging and get better at it. Looking back at when I first started working in Maya, I can’t believe what would once take me a week to model now takes a couple of hours.

I started doing that mech over there but realised I can’t do much with it yet. So I put it aside for now and modelled this little Trickdragon character of mine. With this character I can do a muscle simulation on the belly to make it jiggle and add some fire visual effects!… Read the rest

The Workbook

Welcome to my workbook! Even though I am out of Massey and now looking for work, in the meantime I thought it would be a fun idea to redo all of my animation briefs at Massey using all of the things I have learned since.

This blog will show my day to day wips of all my projects (unless I’m doing things for clients that need to be kept under wraps).

I plan to keep this updated often!

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